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Semantics of UML 2.0 Activity Diagram for Business Modeling by Means of Virtual Machine

机译:用于企业建模的UmL 2.0活动图的语义   虚拟机

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摘要

The paper proposes a more formalized definition of UML 2.0 Activity Diagramsemantics. A subset of activity diagram constructs relevant for businessprocess modeling is considered. The semantics definition is based on theoriginal token flow methodology, but a more constructive approach is used. TheActivity Diagram Virtual machine is defined by means of a metamodel, withoperations defined by a mix of pseudocode and OCL pre- and postconditions. Aformal procedure is described which builds the virtual machine for any activitydiagram. The relatively complicated original token movement rules in controlnodes and edges are combined into paths from an action to action. A newapproach is the use of different (push and pull) engines, which move tokensalong the paths. Pull engines are used for paths containing join nodes, wherethe movement of several tokens must be coordinated. The proposed virtualmachine approach makes the activity semantics definition more transparent wherethe token movement can be easily traced. However, the main benefit of theapproach is the possibility to use the defined virtual machine as a basis forUML activity diagram based workflow or simulation engine.
机译:本文提出了更为正式的UML 2.0活动图语义定义。考虑与业务流程建模相关的活动图构造的子集。语义定义基于原始令牌流方法,但是使用了更具建设性的方法。活动图虚拟机是通过元模型定义的,其操作由伪代码和OCL前置条件和后置条件混合定义。描述了为任何活动图构建虚拟机的正式过程。控制节点和边缘中相对复杂的原始令牌移动规则被组合为从一个动作到另一个动作的路径。一种新的方法是使用不同的(推动和拉动)引擎,这些引擎沿着路径移动令牌。拉引引擎用于包含联接节点的路径,其中必须协调多个令牌的移动。提出的虚拟机方法使活动语义定义更加透明,可以轻松跟踪令牌移动。但是,该方法的主要好处是可以将定义的虚拟机用作基于UML活动图的工作流或仿真引擎的基础。

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